CONTROL Resonant Wiki
Wiki index
Archive entry
◇

CONTROL Resonant Guide

Use this CONTROL Resonant guide for confirmed gameplay, builds, bosses, release details, PC specs, characters, world quests, and New Game Plus.

Updated 2026-10-11
On this page+

CONTROL Resonant is a third-person action-adventure RPG starring Dylan Faden, built around shape-changing melee combat, supernatural abilities, large Manhattan zones, and build choices that continue into New Game Plus. The game launched on September 24, 2026, for PC, PlayStation 5, and Xbox Series X|S, with Mac support planned later in 2026. This guide gives direct, sourced answers and links to reported boss names and rewards while keeping untested fight routes clearly marked.

If you need one answer now, start with the release date, PC requirements, editions comparison, or estimated playtime. Players learning the systems should read the gameplay guide, respec guide, and builds overview. Every page distinguishes official information, attributed review-build observations, and details that still need public-build verification.

Looking for Underhill? The Underhill and New Growth guide follows her trail from FBC Base to the apartment, separates the three access keys, explains the sample choices and checks the Busken dialogue blocker.

What is CONTROL Resonant?

CONTROL Resonant is the direct sequel to Remedy Entertainment's 2019 game Control, but Remedy also describes it as a new entry point. Dylan Faden becomes the playable protagonist after years in FBC custody, while Jesse Faden has disappeared during a supernatural crisis spreading across Manhattan. The story connects to the first game without requiring players to complete it, and Remedy announced a recap for the main menu; its exact current menu entry is not checked here.

The sequel changes more than its lead character. Dylan fights primarily at close range with the Aberrant, a transforming supernatural weapon, and explores distinct city zones instead of remaining inside one building. Remedy calls the structure an open-ended action-adventure RPG rather than a conventional seamless open world.

Release date, platforms, and editions

CONTROL Resonant launched worldwide on September 24, 2026 for PlayStation 5, Xbox Series X|S, and Windows PC through Steam and the Epic Games Store. GeForce NOW was included at launch, while the Mac version is scheduled for later in 2026 through Steam and the Mac App Store. Remedy has not announced PlayStation 4, Xbox One, or Nintendo Switch versions.

The Standard Edition contains the main game, while the Digital Deluxe Edition adds a digital artbook, soundtrack, AWE Mission Outfit, Untapped Artifact, and starter resource bundle. The advertised PS5 Digital Deluxe early-access period applied before the September 24 launch and is no longer a reason to choose an edition. See the editions guide for the item-by-item comparison.

How gameplay works

Combat revolves around a loop: melee attacks with the Aberrant restore the resource used by Combat Abilities, abilities can stun enemies, and executions create a temporary melee-damage boost. The Aberrant changes between forms such as Hammer, Blades, Scythe, and Fists, although demonstrations have used slightly different names and Remedy has not published a final complete form list. Dylan can also equip a primary form, a secondary form, and a separate combo ender.

Traversal is integrated with combat through powers including Reach, Shift, and abilities that interact with Gravity Anomalies. Large handcrafted zones contain main objectives, optional World Quests, hidden routes, and rewards that can change how Dylan fights. The gameplay guide explains this loop without treating trailer footage as a complete move list.

Builds, abilities, talents, and artifacts

Builds combine four connected layers: Aberrant forms, Combat Abilities earned from Resonants, Talent choices, and passive Artifacts. To improve a combat setup, choose a problem first and see which layer can solve it. Remedy's examples show that a build can emphasize gap-closing, crowd control, executions, or ability generation rather than following one universal damage ranking.

Not every upgrade can be obtained in the first playthrough. Boss reward choices and limited Talent access make specialization meaningful, while New Game Plus opens additional nodes and alternate rewards. The Gap is the place to upgrade Dylan and the Aberrant, test builds, craft Artifacts, and revise Abilities or Weapon Upgrades. The respec guide explains when experimentation is flexible and when another reset can require an expensive shop material.

Resonants and boss rewards

Resonants are the major supernatural bosses shown as a central source of Combat Abilities. Preview material suggests that defeating one can present multiple ability choices, so the reward may shape a playthrough instead of simply adding a fixed power. New Game Plus then lets players return for a different ability associated with the same boss.

Some boss names and rewards are documented by attributed sources, while complete encounter routes remain untested here. Our Resonants guide tracks named or demonstrated encounters, explains the confirmed reward system, and clearly marks provisional details. Individual boss walkthroughs require a reproducible fight route and a stated game version.

World structure and quests

Manhattan is divided into large, distinct zones rather than one uninterrupted open-world map. Remedy has shown the West Incursion Zone and described the Federal Bureau of Control as a hub connecting broader areas. Gravity Anomalies alter movement and access, giving Dylan reasons to revisit spaces when traversal abilities become available.

The main campaign is called Dylan's Journey, while World Quests are self-contained optional stories within the zones. Separate recurring World Events include Apex hunts, an Altered stroller pursuit, Air Drops, Ranger defense, suspended Hiss, and Mold clearing. Events feed Zone progression and resources; World Quests provide the authored side stories and choices.

Dylan, Jesse, and Zoe

Dylan Faden is the only confirmed playable protagonist. He is Jesse's brother, a former candidate in the Bureau's Prime Candidate Program, and the person held after the events that shaped both siblings' lives. Resonant begins after years of confinement, when Dylan enters a transformed Manhattan to investigate Jesse's disappearance and the crisis around the Oldest House.

Jesse remains essential to the plot even though she is not the playable lead. Zoe De Vera is Dylan's FBC handler and a recurring voice guiding him through the city, but official material leaves her motives and history deliberately open. The story and character guide separates established continuity from reasonable questions the marketing has not answered.

New Game Plus and replay value

New Game Plus is a designed progression layer, not just a harder replay. Dylan keeps Aberrant upgrades, health and resource improvements, Combat Abilities, Talents, and Artifacts, but traversal abilities do not carry over because they gate exploration. A fourth Artifact slot, additional Talent nodes, alternate boss ability rewards, and more dangerous encounter variants become available.

World Quests, bounties, collectibles and some conversations can be revisited. New Game++ is live in 1.4.0, released October 1, and permits unlimited runs without erasing accumulated progress. Read the NG+ transfer guide and 1.4.0 fixes. The Photo Mode guide covers screenshots while that mode remains planned for November.

How long will CONTROL Resonant take?

Remedy now estimates 25–35 hours for the main story, according to Thomas Puha's September 15 PlayStation Blog article. The studio says there is substantially more content for completionists but gives no current official hour range for that goal. Optional World Quests, exploration, build experimentation, and New Game Plus can extend playtime.

The how long to beat guide explains the range and what is still unknown. Any player-submitted average needs a documented sample, with story runs kept separate from completionist and NG+ time.

CONTROL Resonant review status

Full CONTROL Resonant reviews began appearing on September 18, 2026. PC Gamer reports more than 30 hours played, GamesRadar reached the credits in 25 hours, and Wccftech later added post-completion thoughts after roughly 40 hours. That coverage can establish observed systems and complete-playthrough impressions, but it does not replace testing of the public build and Day-One Patch on September 24.

This wiki treats an official announcement, a review-build observation, and a reproduced public-build result as different evidence. Guides may use attributed review evidence now when it answers a player question, but exact prices, menus, drops, performance problems, and routes will be retested with the game version and platform recorded.

How this wiki verifies guides

Every material claim is assigned the strongest available evidence: Remedy or a platform holder for official specifications; named outlets for what their reviewers directly observed; and versioned in-game tests for routes, prices, rewards, and performance. Conflicting reports are shown together and converted into a conservative player recommendation instead of silently choosing the more exciting claim.

The date under each title changes only when the page receives a meaningful factual or practical update. Sources appear beside the relevant claim or in the verification section, and later patches will keep their version context. This independent wiki does not reuse competitor walkthrough text, fabricated databases, or unattributed values. Corrections can be sent to [email protected].

What this guide will not guess

This wiki will not publish an “all bosses” list from silhouettes, convert trailer cuts into a full walkthrough, or label an untested setup as the best build. It will also avoid copying resource names, reset prices, drop tables, or routes from unsourced pages. When the review build proves a system but not every value, the guide gives a usable strategy and labels the remaining version-sensitive detail.

Current priority updates cover verified settings, early progression, Aberrant unlocks, Resonant rewards, World Quest routes, and reproducible boss strategies. Each material change will receive a new verification date and, where appropriate, a source or in-game test condition. Corrections can be sent to [email protected].

Sources and verification

The original guide was checked on September 1, 2026 against Remedy's official reveal and release announcement, the official Steam listing, and Remedy-authored PlayStation Blog features on gameplay and New Game Plus. The current playtime range comes from Thomas Puha's official September 15 statement, cited below. CONTROL Resonant and related names belong to Remedy Entertainment and their respective rights holders; this is an independent fan guide.

September 22 update: Thomas Puha's official PlayStation Blog feature provides the current 25–35-hour main-story estimate and the PS5/PS5 Pro mode targets. Review-status and observed-system updates use completed or extended coverage from PC Gamer, GamesRadar, Wccftech, and 91Mobiles, with review-build claims kept separate from official specifications.

September 24 update: the Epic Games Store ability guide supplies the reported boss names and rewards now linked from the Resonants guide. The public build has not been used for fight-strategy claims.

October 2, 2026 update: Remedy's released 1.4.0 notes confirm NG++ is released; see the patch guide for combat, quest and PC changes. Photo Mode remains planned for November.

9 entries

In this section

CONTROL Resonant Gameplay Guide: Combat & Progression

Learn CONTROL Resonant gameplay through its melee combat loop, Aberrant forms, abilities, executions, exploration, progression, and confirmed quest structure.

CONTROL Resonant Underhill: Location, New Growth & Choices

CONTROL Resonant Underhill is in The Park. Get the apartment and sewer lab keys, finish New Growth, compare choices, and fix Busken dialogue bugs.

CONTROL Resonant New Game Plus: Carry-Over Guide

See what CONTROL Resonant New Game Plus carries over, what resets, and how new Talents, boss rewards, Artifacts, encounters, and quest choices expand replay.

CONTROL Resonant New Game++: Unlimited Runs and Saves

New Game++ is live in Update 1.4.0, released October 1, 2026. Continue unlimited NG+ runs, check carried progression and manage the seven save slots.

CONTROL Resonant Photo Mode: Release and Screenshot Guide

CONTROL Resonant Photo Mode is expected in November 2026. Learn how to take cleaner screenshots on PC, PS5, and Xbox, and which features Remedy has confirmed.

CONTROL Resonant Upgrade Materials and Vendor Guide

Track upgrade materials, check pinned items on Vendor map icons in 1.4.0, and distinguish Living Shards, Reset Items and Resonant Tokens.

CONTROL Resonant How Long to Beat: 25–35 Hours for the Story

Remedy estimates 25–35 hours for the CONTROL Resonant main story. See what adds time, why completion takes longer, and what remains unknown.

How to Respec in CONTROL Resonant: Abilities & Weapons

Learn where to reset Abilities and Weapon Upgrades, when respecs cost materials, and how to test a new CONTROL Resonant build safely.

About Our CONTROL Resonant Guides and Sources

Who publishes CONTROL Resonant Wiki, how game facts and recommendations are sourced, and how to send a correction.