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CONTROL Resonant Combat Abilities Guide

Find which Resonant unlocks Barrage, Shield, Push, Growth, Spike and other combat abilities, with zones, reward choices, status interactions and the sixth slot.

Updated 2026-10-02
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Looking for a specific Combat Ability? Find its Resonant and zone in the table below. The September 23 Epic Games Store guide identifies ten reward options across five encounters. These are reported routes, not a claim that every ability in the game is listed here. The article is an authored guide; Remedy has separately confirmed that Resonants grant Combat Abilities and that one playthrough cannot unlock every choice.

ResonantWhere to lookReported reward choicesWhat the choice changes
The ArtistDowntown, during OrientationBarrage, Volatile Anomaly, ShieldProjectiles, a throwable summon, or defense and Shield Bash
The DancerWest Incursion ZonePush, Ground SlamKnockback into hazards or an area attack strengthened by height
The CollectiveThe ParkSpore Burst, GrowthDirect Mold fire or up to two attacking Mold allies
The PhysicistThe UnderpassSpike, Astral RebukePersistent attacks and knockdown or an aerial-combo launcher
Unnamed ResonantThe Unknown, mission “The Unknown Resonant”CommandTurn an enemy temporarily into an ally; recasting needs Command Charges

The article deliberately withholds the last boss's name. This guide does the same. It does not give a complete mission route for the other bosses: their exact quest names, map entrances and prerequisites were not supplied. Visit the Resonants hub for the reward map without a fabricated boss order.

Which reward should you take first?

Choose for a problem you have already met. If ranged enemies interrupt your melee approach, Barrage gives a projectile option. If survival is the issue, Shield absorbs damage and its dodge-linked Shield Bash builds Falter. Push can remove an enemy near a ledge; Ground Slam is more attractive when you can attack from above. Spore Burst requires Dylan to keep firing; Growth creates allies that continue to pressure nearby targets. Spike can occupy and knock down enemies, while Astral Rebuke launches them for an aerial follow-up. These are role comparisons, not measured damage rankings. Ability costs, enemy immunities and patch balance need release-build testing.

At the first reward screen, the Epic guide says alternative options require a Reset Item to revisit. Remedy's New Game Plus explanation also confirms that later runs allow multiple different Combat Abilities from the same boss. See how to respec before spending a reset material.

Burn, Infected and Astralized

The Collective's two Mold abilities inflict Infected, which deals damage over time. The Epic guide reports an explosion when the same target is also affected by Burn. The Physicist's two abilities inflict Astralized, increasing the buildup of Burn and Infected. A practical test is therefore to apply Astralized, then combine a Mold effect with a fire effect on the same enemy. The source establishes the interactions, but not their exact thresholds, duration, damage, or whether every fire source applies Burn. The earlier Gamescom preview called Ignite's fire status “Burning”; the public game's UI should settle whether these labels are identical.

Combat Abilities, traversal and Talents are different

Traversal Abilities come from Faults rather than Resonant reward screens. Double-Jump, Elevate, Rush, Shift and Reach help Dylan cross Manhattan; Rush also clears negative status effects. Perfect Dodge is a Talent, not another boss reward. Aberrant hits restore the resource spent on Combat Abilities, so compare a power with the weapon forms you can actually use to generate it.

How do you unlock the sixth Combat Ability slot?

The Epic guide's sixth-slot section names the rare Resonant Token. It reports one from the Pope's Research mission in The Unknown, then says the token is used to unlock a Combat Ability in The Gap. That identifies a concrete lead, but the article does not show the menu sequence, all token locations or whether this is the only prerequisite. Check the in-game prompt before spending a rare item. The article also mentions Ignite and Inferno as an example, without identifying their boss source here.

Ability changes in 1.4.0

Rush removes status effects: the patch adds a tutorial explaining this existing function. Astral Rebuke lasts slightly longer; the official notes use that name rather than Sunder. Push has adjusted miniboss and heavy-enemy reactions, including fixes in Gravity Anomalies. Retest a launch or knockback setup against the intended target; the notes give no new duration in seconds or immunity table. October 2, 2026 update: Remedy's released 1.4.0 notes confirm these changes. See the patch summary.

Sources and verification

Checked on September 24, 2026 against Jason Rodriguez's September 23 Epic Games Store guide for names, zones, rewards and status effects; Remedy's combat explanation for the melee/resource loop; and Remedy's New Game Plus explanation for alternate rewards. Epic hosts an authored guide rather than a Remedy design document. Specific menu steps and strategy claims await checks in the public build.

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